CeresEngine 0.2.0
A game development framework
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CeresEngine::RenderTaskResourceUsage Struct Reference

A structure that describes how and what resources are used by a render task. More...

#include <CeresEngine/Renderer/RenderGraph/RenderTask.hpp>

Classes

struct  AttachmentResourceInfo
 A structure that describes a attachment resource. More...
 
struct  RealizedResourceInfo
 A structure that describes a resource realization. More...
 
struct  ShaderResourceInfo
 A structure that describes a shader resource. More...
 
struct  UnrealizedResourceInfo
 A structure that describes a resource unrealization. More...
 

Public Member Functions

bool uses (const RenderResource &resource) const
 Checks if the given resource is used by the render task.
 
bool reads (const RenderResource &resource) const
 Checks if the given resource is read in a shader by the render task.
 
bool writes (const RenderResource &resource) const
 Checks if the given resource is written in a shader by the render task.
 
const AttachmentResourceInfo * getAttachmentInfo (UInt32 attachmentIdx) const
 Finds the AttachmentResourceInfo structure for the attachment at index attachmentIdx
 
const AttachmentResourceInfo * getAttachmentInfo (const ImageRenderResource &resource) const
 Finds the AttachmentResourceInfo structure for the attachment using resource.
 
bool realizes (const RenderResource &resource) const
 Checks if a resource is realized for this render task.
 
bool unrealizes (const RenderResource &resource) const
 Checks if a resource is unrealized for this render task.
 
RenderResource & getResource (const Slot &slot) const
 Gets the current resource instance for the given slot.
 

Public Attributes

Vector< ShaderResourceInfo > shaderReads
 A list of resources that are read by shaders.
 
Vector< ShaderResourceInfo > shaderWrites
 A list of resources that are written by shaders.
 
Vector< AttachmentResourceInfo > colorAttachments
 A list of resources that are used as color attachments.
 
AttachmentResourceInfo depthAttachment
 A resource that is used as depth attachment.
 
AttachmentResourceInfo stencilAttachment
 A resource that is used as stencil attachment.
 
Vector< RealizedResourceInfo > realizations
 A list of resources that will be realized for this task.
 
Vector< UnrealizedResourceInfo > unrealizations
 A list of resources that will be unrealized for this task.
 

Detailed Description

A structure that describes how and what resources are used by a render task.

Member Function Documentation

◆ getAttachmentInfo() [1/2]

const AttachmentResourceInfo * CeresEngine::RenderTaskResourceUsage::getAttachmentInfo ( const ImageRenderResource &  resource) const

Finds the AttachmentResourceInfo structure for the attachment using resource.

Parameters
resourceThe attachment image resource.
Returns
A pointer to the AttachmentResourceInfo or nullptr if no such attachment exists.

◆ getAttachmentInfo() [2/2]

const AttachmentResourceInfo * CeresEngine::RenderTaskResourceUsage::getAttachmentInfo ( UInt32  attachmentIdx) const

Finds the AttachmentResourceInfo structure for the attachment at index attachmentIdx

Parameters
attachmentIdxThe attachment index to get information for.
Returns
A pointer to the AttachmentResourceInfo or nullptr if no such attachment exists.

◆ getResource()

RenderResource & CeresEngine::RenderTaskResourceUsage::getResource ( const Slot &  slot) const

Gets the current resource instance for the given slot.

◆ reads()

bool CeresEngine::RenderTaskResourceUsage::reads ( const RenderResource &  resource) const

Checks if the given resource is read in a shader by the render task.

Parameters
resourceThe resource to check for usage.
Returns
true if the resource is read by the render task.

◆ realizes()

bool CeresEngine::RenderTaskResourceUsage::realizes ( const RenderResource &  resource) const

Checks if a resource is realized for this render task.

Parameters
resourceThe resource to check for realization.
Returns
true if this resource is realized for this render task.

◆ unrealizes()

bool CeresEngine::RenderTaskResourceUsage::unrealizes ( const RenderResource &  resource) const

Checks if a resource is unrealized for this render task.

Parameters
resourceThe resource to check for unrealization.
Returns
true if this resource is unrealized for this render task.

◆ uses()

bool CeresEngine::RenderTaskResourceUsage::uses ( const RenderResource &  resource) const

Checks if the given resource is used by the render task.

Parameters
resourceThe resource to check for usage.
Returns
true if the resource is used by the render task.

◆ writes()

bool CeresEngine::RenderTaskResourceUsage::writes ( const RenderResource &  resource) const

Checks if the given resource is written in a shader by the render task.

Parameters
resourceThe resource to check for usage.
Returns
true if the resource is written by the render task.

Member Data Documentation

◆ colorAttachments

Vector<AttachmentResourceInfo> CeresEngine::RenderTaskResourceUsage::colorAttachments

A list of resources that are used as color attachments.

◆ depthAttachment

AttachmentResourceInfo CeresEngine::RenderTaskResourceUsage::depthAttachment

A resource that is used as depth attachment.

◆ realizations

Vector<RealizedResourceInfo> CeresEngine::RenderTaskResourceUsage::realizations

A list of resources that will be realized for this task.

◆ shaderReads

Vector<ShaderResourceInfo> CeresEngine::RenderTaskResourceUsage::shaderReads

A list of resources that are read by shaders.

◆ shaderWrites

Vector<ShaderResourceInfo> CeresEngine::RenderTaskResourceUsage::shaderWrites

A list of resources that are written by shaders.

◆ stencilAttachment

AttachmentResourceInfo CeresEngine::RenderTaskResourceUsage::stencilAttachment

A resource that is used as stencil attachment.

◆ unrealizations

Vector<UnrealizedResourceInfo> CeresEngine::RenderTaskResourceUsage::unrealizations

A list of resources that will be unrealized for this task.


The documentation for this struct was generated from the following file: